Channel: Hopson
Category: Education
Tags: minecraftc++loadersfmlcode::blocks (software)lwjglrust3dmongameunityjavaenginexmlfriendtime-lapse photographytutorialunrealboobiespyoropythonrunescpaeluducode::blocksprogramming language (software genre)xnasfml (software)openglgoanglapsedudum darec (programming language)objskydoesminecraftstamptylongnosetimetime lapse programmingdirectxludum dare
Description: So my friend challenged me to create a clone of Pyoro using C++ and the SFML. I had never heard of this game before he told me and it looked very simple. It is a game from WarioWare Inc. on the Nintendo GBA. You play as a little bird looking thing, and you hop left and right, avoiding seeds falling from the sky while simultaneously collecting them with your extendable tongue. Also, the background changes (as well as all the sprites, but background changes more freqently) as your score increases. Me and my friend thought it would take 2-3 hours tops to make, but here is 14 hours of sped up footage creating a UNFINISHED product of the game. Source: GitHub: ----- goo.gl/oPU78X Downloads: Source: - - mediafire.com/download/9bldmz23w2trzjj/Pyoro_Source.zip Game: - - - mediafire.com/download/osuunrw9o309o6e/Pyoro_Game.zip _______________________________________________ Music: Knights of Cydonia - Muse Chop Suey - System of a Down ____________________________________________ IDE: Code::Blocks GitHub: github.com/Hopson97 Discord Server: discord.gg/DeEhUXY Support me on Patreon: patreon.com/Hopson Follow me on Twitter: twitter.com/Hopson1997 Follow me on Twich: twitch.tv/hopsonn Subscribe to the subreddit: reddit.com/r/HopsonCommunity Community Channel: youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg